Credits & licences
The work
In the Shadow of a Shnork — the novel’s text and illustrations, and the game — are original works. All rights reserved. Excerpts on this site are taken from the manuscript of 30 April 2026.
Game images were captured from the game’s development build. Its forest uses the Mega Stylized PBR Environment Pack by Piloto Studio, licensed to the project through the Unity Asset Store; it appears here only as rendered images.
Sound
- “Memories Of Stone” by Scott Buckley — scottbuckley.com.au, licensed CC BY 4.0. Excerpt, looped and mixed with ambience.
- “Giant Wolf Howl” by NaturesTemper — freesound.org, licensed CC BY 4.0. Filtered, echoed and faded for distance.
- Foliage sounds: “Nature Sounds Pack” by Antoinemax (Antoine Goumain) — OpenGameArt, licensed CC BY 4.0. Trimmed, converted to mono, normalised.
- “Park ambiences” by Thimras, “Rain (Ambient)” by Ove Melaa and “100 CC0 metal and wood SFX” by rubberduck — all via OpenGameArt under CC0. Credited with thanks.
- Heartbeat, breath, creature voices, the predator, crickets, owl and the Pale Bloom tone were synthesised for the game.
Type & code
- EB Garamond (The EB Garamond Project Authors) and Cormorant Garamond (Christian Thalmann) — SIL Open Font License 1.1.
- Lenis smooth scrolling — MIT licence.
- Depth for the illustrations was estimated with Depth Anything V2 Small (Apache 2.0) when the site was built; no model runs in your browser.
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